KASA DE LYMNADES by Rojo (Graphics)/Pardo(Code) - edition by Orion, jusinho1986, Takatou & Cairo.
+9
Tux
Cavery211
ALEXCOP
jusinho1986
takatou
danielsaintseiya
Kakairo
Master-Shion
Orion
13 posters
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Re: KASA DE LYMNADES by Rojo (Graphics)/Pardo(Code) - edition by Orion, jusinho1986, Takatou & Cairo.
Hola.... excelente blog, y muchas gracias por compartir el trabajo, y el esfuerzo que ponen al hacerlo... ojala haya mas oportunidades de seguir disfrutando...saludos
y otra cosa, hay alguna actualizacion reciente de julian solo de poseidon en español latino o si va a haber?
y otra cosa, hay alguna actualizacion reciente de julian solo de poseidon en español latino o si va a haber?
danielsaintseiya- RANGO
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Re: KASA DE LYMNADES by Rojo (Graphics)/Pardo(Code) - edition by Orion, jusinho1986, Takatou & Cairo.
hola danielsaintseiya también creo que el mismo foro es exelente y creo que es el más activo incluso sabiendo de nuestras limitaciones y la falta de tiempo lo que no falta es compromiso de todos en la búsqueda de un sueño de tener todos los personajes de saint Seiya en Mugen.saludos
jusinho1986- 5 ESTRELLAS
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Re: KASA DE LYMNADES by Rojo (Graphics)/Pardo(Code) - edition by Orion, jusinho1986, Takatou & Cairo.
Buen trabajo Jusinho, sin embargo yo le haría unos zapatos nuevos en vez de dejarle los de la armadura.
Un saludo.
ALEXCOP- RANGO
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Re: KASA DE LYMNADES by Rojo (Graphics)/Pardo(Code) - edition by Orion, jusinho1986, Takatou & Cairo.
gracias alexcop entonces lo hice basado en el muñeco Myth Cloth más también pensé en cambiar los zapatos más muchas gracias por la observación. saludos
jusinho1986- 5 ESTRELLAS
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Re: KASA DE LYMNADES by Rojo (Graphics)/Pardo(Code) - edition by Orion, jusinho1986, Takatou & Cairo.
Estuve probando este char ..y esta muy interesante.. sólo que en la intro, antes de empezar a luchar no se presenta diciendo: ''soy kasa de lymnades guardian del océano...'', como sucedía en otras versiones... Como hago para que cuando enfrente a cualquier char lo mencione? Alguien me puede decir si hay alguna manera? Si me pueden explicar pacientemente, estaré agradecido...
danielsaintseiya- RANGO
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Re: KASA DE LYMNADES by Rojo (Graphics)/Pardo(Code) - edition by Orion, jusinho1986, Takatou & Cairo.
;--------------------------------
;intro state decider
[Statedef 191]
type = S
ctrl = 0
velset = 0,0
[State 190, 1]
type = VarRandom
trigger1 = Time = 0
v = 2
range = 0,99
[State 190, 2]
type = ChangeState
trigger1 = Var(2) = [0,49]
value = 192
[State 190, 3]
type = ChangeState
trigger1 = Var(2) = [50,99]
value = 193
;---------------------------------------------------------------------------
; Intro
[Statedef 192]
type = S
ctrl = 0
anim = 194
velset = 0,0
[State 191, 0]
type = AssertSpecial
trigger1 = Time = [0,550]
flag = Intro
[State 191]
type = PlaySnd
trigger1 = Animelem = 1
value = 8888, 22
[State 191]
type = PlaySnd
trigger1 = Animelem = 2
value = 85, 0
[State 191]
type = PlaySnd
trigger1 = Animelem = 3
value = 85, 0
[State 191, 1] ;Intro not yet over
type = VarSet
trigger1 = Time = 0
v = 9
value = 1
[State 191, 3] ;Intro over, set v9 to 0
type = VarSet
trigger1 = Time = 65
v = 9
value = 0
[State 191, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 0
;---------------------------------------------------------------------------
; Intro 2 - parla
[Statedef 193]
type = S
ctrl = 0
anim = 191
velset = 0,0
[State 191, 0]
type = AssertSpecial
trigger1 = Time = [0,600]
flag = Intro
[State 1200, 0]
type = PlaySnd
trigger1 = AnimElem = 1
value = 8888,7
[State 191, 9]
type = PlaySnd
trigger1 = AnimElem = 58
value = 191,1
[State 200, 2]
type = Playsnd
trigger1 = AnimElem = 20
value = 12,2
[State 1200, 0]
type = PlaySnd
trigger1 = AnimElem = 28
value = 12,3
[State 200, 2]
type = Playsnd
trigger1 = AnimElem = 35
value = 12,2
[State 1200, 0]
type = PlaySnd
trigger1 = AnimElem = 38
value = 12,3
[State 191, 1]
type = PlaySnd
trigger1 = Animelem = 45
value = 12, 0
[State 191, 2]
type = PlaySnd
trigger1 = Animelem = 47
value = 12, 0
[State 191, 3]
type = PlaySnd
trigger1 = Animelem = 49
value = 12, 0
[State 191, 4]
type = PlaySnd
trigger1 = Animelem = 52
value = 12, 1
[State 191, 5]
type = PlaySnd
trigger1 = Animelem = 54
value = 12, 0
[State 191, 6]
type = PlaySnd
trigger1 = Animelem = 56
value = 12, 0
[State 191, 7]
type = PlaySnd
trigger1 = Animelem = 58
value = 12, 1
[State 191, 8]
type = PlaySnd
trigger1 = Animelem = 73
value = 12, 0
[State 191, 1] ;Intro not yet over
type = VarSet
trigger1 = Time = 0
v = 9
value = 1
[State 191, 3] ;Intro over, set v9 to 0
type = VarSet
trigger1 = Time = 65
v = 9
value = 0
[State 191, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 0
My modified version has ikki turned and another Intro
;intro state decider
[Statedef 191]
type = S
ctrl = 0
velset = 0,0
[State 190, 1]
type = VarRandom
trigger1 = Time = 0
v = 2
range = 0,99
[State 190, 2]
type = ChangeState
trigger1 = Var(2) = [0,49]
value = 192
[State 190, 3]
type = ChangeState
trigger1 = Var(2) = [50,99]
value = 193
;---------------------------------------------------------------------------
; Intro
[Statedef 192]
type = S
ctrl = 0
anim = 194
velset = 0,0
[State 191, 0]
type = AssertSpecial
trigger1 = Time = [0,550]
flag = Intro
[State 191]
type = PlaySnd
trigger1 = Animelem = 1
value = 8888, 22
[State 191]
type = PlaySnd
trigger1 = Animelem = 2
value = 85, 0
[State 191]
type = PlaySnd
trigger1 = Animelem = 3
value = 85, 0
[State 191, 1] ;Intro not yet over
type = VarSet
trigger1 = Time = 0
v = 9
value = 1
[State 191, 3] ;Intro over, set v9 to 0
type = VarSet
trigger1 = Time = 65
v = 9
value = 0
[State 191, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 0
;---------------------------------------------------------------------------
; Intro 2 - parla
[Statedef 193]
type = S
ctrl = 0
anim = 191
velset = 0,0
[State 191, 0]
type = AssertSpecial
trigger1 = Time = [0,600]
flag = Intro
[State 1200, 0]
type = PlaySnd
trigger1 = AnimElem = 1
value = 8888,7
[State 191, 9]
type = PlaySnd
trigger1 = AnimElem = 58
value = 191,1
[State 200, 2]
type = Playsnd
trigger1 = AnimElem = 20
value = 12,2
[State 1200, 0]
type = PlaySnd
trigger1 = AnimElem = 28
value = 12,3
[State 200, 2]
type = Playsnd
trigger1 = AnimElem = 35
value = 12,2
[State 1200, 0]
type = PlaySnd
trigger1 = AnimElem = 38
value = 12,3
[State 191, 1]
type = PlaySnd
trigger1 = Animelem = 45
value = 12, 0
[State 191, 2]
type = PlaySnd
trigger1 = Animelem = 47
value = 12, 0
[State 191, 3]
type = PlaySnd
trigger1 = Animelem = 49
value = 12, 0
[State 191, 4]
type = PlaySnd
trigger1 = Animelem = 52
value = 12, 1
[State 191, 5]
type = PlaySnd
trigger1 = Animelem = 54
value = 12, 0
[State 191, 6]
type = PlaySnd
trigger1 = Animelem = 56
value = 12, 0
[State 191, 7]
type = PlaySnd
trigger1 = Animelem = 58
value = 12, 1
[State 191, 8]
type = PlaySnd
trigger1 = Animelem = 73
value = 12, 0
[State 191, 1] ;Intro not yet over
type = VarSet
trigger1 = Time = 0
v = 9
value = 1
[State 191, 3] ;Intro over, set v9 to 0
type = VarSet
trigger1 = Time = 65
v = 9
value = 0
[State 191, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 0
My modified version has ikki turned and another Intro
takatou- RANGO
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Re: KASA DE LYMNADES by Rojo (Graphics)/Pardo(Code) - edition by Orion, jusinho1986, Takatou & Cairo.
How to upload pictures
takatou- RANGO
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Re: KASA DE LYMNADES by Rojo (Graphics)/Pardo(Code) - edition by Orion, jusinho1986, Takatou & Cairo.
hello takatou if this is a question you will have to edit a message above will be the options select the icon select pictures select files a green square icon will appear a large screen click on select files to search for the image you want after you select click in the blue icon to upload when clicking on the second option that is iseri image in the text. I hope I helped you with your greetings.
jusinho1986- 5 ESTRELLAS
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Re: KASA DE LYMNADES by Rojo (Graphics)/Pardo(Code) - edition by Orion, jusinho1986, Takatou & Cairo.
jusinho, muchas gracias por responder.. no me salio. Quiero seguir intentandolo.. Todo esos valores que mencionas, tengo que reemplazarlos por los que aparecen en el state del char? Tengo que eliminar algun valor o algun state que tiene el char?
takatou, si.. estuve intentandolo pero no me salio..... debo poner esos valores y reemplazarlos por los que estan, verdad? tambien tengo eliminar algun valor de los que estan?
takatou, si.. estuve intentandolo pero no me salio..... debo poner esos valores y reemplazarlos por los que estan, verdad? tambien tengo eliminar algun valor de los que estan?
danielsaintseiya- RANGO
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Re: KASA DE LYMNADES by Rojo (Graphics)/Pardo(Code) - edition by Orion, jusinho1986, Takatou & Cairo.
danielsaintseiya wrote:Estuve probando este char ..y esta muy interesante.. sólo que en la intro, antes de empezar a luchar no se presenta diciendo: ''soy kasa de lymnades guardian del océano...'', como sucedía en otras versiones... Como hago para que cuando enfrente a cualquier char lo mencione? Alguien me puede decir si hay alguna manera? Si me pueden explicar pacientemente, estaré agradecido...
1° Parte (Custom or exclusive intros)
2° Parte (General intro)
Hello,
The intro you quoted continues. However, some programmers like to build exclusive intros, that is, introductions that are triggered only if the character battles with a specific character. This is a way to relive the moments of the series, making the battles more fun.
Come on. Before reading the General Intro, that is, the statedef 192 here, the AI of the char will analyze if there is any exclusive intro programmed. If the fact is affirmative, when battling with a certain character, only the Intro programmed for that character will be activated.
For example. The statedef 1911 will only be triggered if the kaisa battles with the seiya. Note that the identification of the char name is declared. Thus, whenever Kaisa fights with char seiya with these two identifications, it will always appear in Intro da marin.
248/5000
The only way to get rid of it is to erase all the desired code, or just by typing; where you don’t want the char’s AI to read.
For more clarification on how to assemble these introductions and how they work, here's a tutorial: https://saintseiyamugen2d.foroactivo.mx/t550-exclusive-intro
;-------------------------------------------------------------------------------------------------------------
Olá,
A intro que você citou continua. Contudo, alguns programadores gostam de montar intros exclusivas, isto é, introduções que são acionadas apenas se o char batalhar com determinado char. Isso é uma forma de reviver os momentos da série, deixando as batalhas mais divertidas.
Vamos lá. Antes de ler a Intro Geral, isto é, o statedef 192 aqui, o AI do char vai analisar se existe alguma intro exclusiva programada. Caso o fato for afirmativo, ao batalhar com determinado char, somente a Intro programada para aquele char será acionada.
Por exemplo. O statedef 1911, será acionado apenas se o kaisa batalhar com o seiya. Observe que a identificação do nome do char é declarada. Assim, toda vez que o Kaisa lutar com o char seiya com essas duas identificações, sempre aparecerá a Intro da marin.
A única forma de você sumir com isso é apagando todo o código desejado, ou apenas digitando ; nos locais que você não deseja que a AI do char leia.
Para mais esclarecimentos sobre como montar essas introduções e como funcionam, segue um tutorial:
https://saintseiyamugen2d.foroactivo.mx/t550-exclusive-intro
Orion- 5 ESTRELLAS
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Re: KASA DE LYMNADES by Rojo (Graphics)/Pardo(Code) - edition by Orion, jusinho1986, Takatou & Cairo.
impresionante...lo pude lograr, que maravilla.... Muchas gracias muchachos por la ayuda y por la paciencia... cuando tenga mas dudas, seguire contando con ustedes. Abrazo Atenienses
danielsaintseiya- RANGO
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Re: KASA DE LYMNADES by Rojo (Graphics)/Pardo(Code) - edition by Orion, jusinho1986, Takatou & Cairo.
olá amigos sigo avançando na introdução do Kasa de lymnades falta muito pouco pra terminar mais vou deixa uma previa para vocês o que acham eu particularmente estou gostando muito mais sou suspeito pra falar gif abaixo.
Hello friends I keep advancing in the introduction of Kasa of lymnades is very little to finish but I will leave a preview to you what you think I’m particularly liking much more I am suspicious to speak gif below.
hola amigos sigo avanzando en la introducción de Kasa de lymnades falta muy poco para terminar más voy deja una previa para ustedes lo que piensan particularmente me gusta mucho más soy sospechoso para hablar gif abajo.
Hello friends I keep advancing in the introduction of Kasa of lymnades is very little to finish but I will leave a preview to you what you think I’m particularly liking much more I am suspicious to speak gif below.
hola amigos sigo avanzando en la introducción de Kasa de lymnades falta muy poco para terminar más voy deja una previa para ustedes lo que piensan particularmente me gusta mucho más soy sospechoso para hablar gif abajo.
jusinho1986- 5 ESTRELLAS
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Re: KASA DE LYMNADES by Rojo (Graphics)/Pardo(Code) - edition by Orion, jusinho1986, Takatou & Cairo.
tá ficando fantástico, man!
Kakairo- RANGO
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Re: KASA DE LYMNADES by Rojo (Graphics)/Pardo(Code) - edition by Orion, jusinho1986, Takatou & Cairo.
Genial Jushino has avanzado mucho con todos los chars, como dices esperemos tener todos los char de este Anime y otros.
Saludos
Saludos
__________________________________________________
Diviértete y da en el portal del foro .
Re: KASA DE LYMNADES by Rojo (Graphics)/Pardo(Code) - edition by Orion, jusinho1986, Takatou & Cairo.
kakairo00 wrote:tá ficando fantástico, man!
muito obrigado kakairo
jusinho1986- 5 ESTRELLAS
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Re: KASA DE LYMNADES by Rojo (Graphics)/Pardo(Code) - edition by Orion, jusinho1986, Takatou & Cairo.
Master-Shion wrote:Genial Jushino has avanzado mucho con todos los chars, como dices esperemos tener todos los char de este Anime y otros.
Saludos
hola maestro cuánto tiempo estoy tratando de contribuir para que esto sea posible saludos a todos.
jusinho1986- 5 ESTRELLAS
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Re: KASA DE LYMNADES by Rojo (Graphics)/Pardo(Code) - edition by Orion, jusinho1986, Takatou & Cairo.
Está ficando muito bom. Parabéns pelos avanços.
;-------------------------------
It's getting really good. Congratulations on your progress.
;-------------------------------
It's getting really good. Congratulations on your progress.
Orion- 5 ESTRELLAS
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Re: KASA DE LYMNADES by Rojo (Graphics)/Pardo(Code) - edition by Orion, jusinho1986, Takatou & Cairo.
Orion wrote:Está ficando muito bom. Parabéns pelos avanços.
;-------------------------------
It's getting really good. Congratulations on your progress.
muito obrigado meu amigo assim que eu acabar eu te envio por MP. saudações.
Thank you very much my friend as soon as I finish I send you by MP. Greetings.
jusinho1986- 5 ESTRELLAS
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Re: KASA DE LYMNADES by Rojo (Graphics)/Pardo(Code) - edition by Orion, jusinho1986, Takatou & Cairo.
Ok. Pode trabalhar no seu ritmo. Sem pressa.
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jusinho1986- 5 ESTRELLAS
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Re: KASA DE LYMNADES by Rojo (Graphics)/Pardo(Code) - edition by Orion, jusinho1986, Takatou & Cairo.
Do not worry. The quality is impeccable. The demonstrative Gif is surprising. If Win has the same intuitiveness, everything will amazing. Thank you.
Greetings.
;-------------------------------------------------------
Fique tranquilo. A qualidade é impecável. O Gif demonstrativo está surpreendente. Se a Win tiver a mesma intuitividade, tudo ficará surpreendente. Obrigado.
Saudações.
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