Como bajar el daño de ataque???
2 posters
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Como bajar el daño de ataque???
Hola amigos necesitaría una mano para modificar el daño de un ataque especial.
Aca esta el state para revisar....
[Statedef 3910]
type = S
movetype = A
physics = S
anim = 3910
poweradd = 100
velset = 0
ctrl = 0
[State 2199]
type = AssertSpecial
trigger1 = 1
flag = nomusic
flag2 = noFG
[State 2199, NoHit]
type = NotHitBy
trigger1 = 1
value = SCA
;-------------------------------
[State 3100, fondo]
type = EnvColor
trigger1 = Anim = 3910
value = 0,0,0
under= 1
ignorehitpause = 0
[State 3100, flames]
type = Explod
trigger1 = AnimElem = 1
anim = 8008
id = 8005
pos = 24,
facing = 1
postype = p1
sprpriority = -2
bindtime = -1
removetime = -2
supermove = 1
removeongethit = 1
ignorehitpause = 1
[State 3100, fire]
type = Explod
trigger1 = AnimElem = 1
anim = 8006
id = 8006
pos = 0,0
facing = 1
postype = p1
bindtime = -1
sprpriority = 1
removetime = -2
supermove = 1
removeongethit = 1
ignorehitpause = 1
[State 2199]
type = SuperPause
trigger1 = Animelem = 1
time = 300
anim = -1
pos = 9,-80
darken = 0
supermove = 1
movetime = 300
[State 0, Helper]
type = Helper
trigger1 = animelem = 4
helpertype = normal
ID = 3920
stateno = 3920
pos = 70,-85
postype = p1
facing = 1
keyctrl = 0
ownpal = 0
supermove
pausemove
size.xscale = 1
size.yscale = 0.35
;-------------------------------
[State 2163 , 2]
type = PlaySnd
trigger1 = AnimElem = 1
value = 191,6
volume = 250
[State 2200 , 4]
type = PlaySnd
trigger1 = Time = 100
value = 191,5
volume = 250
[State 2199]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;-----------------------------------------
[Statedef 3920]
type = S
movetype = A
physics = S
anim = 3920
poweradd= 600
ctrl = 0
velset = 0,0
[State 0, HitDef]
type = HitDef
trigger1 = 1
attr = S,NA
hitflag = MAF
guardflag = MA
animtype = light
air.animtype = light
damage = 600
pause,0
sparkno = S7037
guard.sparkno = S3100
sparkxy = 0,0
hitsound = S1,260
guardsound = S2,310
ground.type = High
ground.slide
ground.hit
air.hittime = 20
ground.velocity = 0,0
air.velocity = 0,0
sprpriority = 1
p1getp2facing = 0
envshake.time = 30
envshake.ampl = 4
envshake.freq = 99
fall = 1
fall.recover = 0
fall.damage = 50
fall.envshake.ampl = 2
fall.envshake.freq = 89
fall.envshake.time = 5
down.bounce = 0
id = 0
chainID = -1
nochainID = -1
hitonce = 1
kill = 1
guard.kill = 1
fall.kill = 1
numhits = 1
palfx.time = 20
Palfx.add = 0,-200,-200
palfx.mull = 0,-200,-200
palfx.sinadd =-112,-122,-112,3
Palfx.invertall = 1
[State 0, DestroySelf]
type = DestroySelf
trigger1 = time = 13
Un saludos a todos...
Aca esta el state para revisar....
[Statedef 3910]
type = S
movetype = A
physics = S
anim = 3910
poweradd = 100
velset = 0
ctrl = 0
[State 2199]
type = AssertSpecial
trigger1 = 1
flag = nomusic
flag2 = noFG
[State 2199, NoHit]
type = NotHitBy
trigger1 = 1
value = SCA
;-------------------------------
[State 3100, fondo]
type = EnvColor
trigger1 = Anim = 3910
value = 0,0,0
under= 1
ignorehitpause = 0
[State 3100, flames]
type = Explod
trigger1 = AnimElem = 1
anim = 8008
id = 8005
pos = 24,
facing = 1
postype = p1
sprpriority = -2
bindtime = -1
removetime = -2
supermove = 1
removeongethit = 1
ignorehitpause = 1
[State 3100, fire]
type = Explod
trigger1 = AnimElem = 1
anim = 8006
id = 8006
pos = 0,0
facing = 1
postype = p1
bindtime = -1
sprpriority = 1
removetime = -2
supermove = 1
removeongethit = 1
ignorehitpause = 1
[State 2199]
type = SuperPause
trigger1 = Animelem = 1
time = 300
anim = -1
pos = 9,-80
darken = 0
supermove = 1
movetime = 300
[State 0, Helper]
type = Helper
trigger1 = animelem = 4
helpertype = normal
ID = 3920
stateno = 3920
pos = 70,-85
postype = p1
facing = 1
keyctrl = 0
ownpal = 0
supermove
pausemove
size.xscale = 1
size.yscale = 0.35
;-------------------------------
[State 2163 , 2]
type = PlaySnd
trigger1 = AnimElem = 1
value = 191,6
volume = 250
[State 2200 , 4]
type = PlaySnd
trigger1 = Time = 100
value = 191,5
volume = 250
[State 2199]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
;-----------------------------------------
[Statedef 3920]
type = S
movetype = A
physics = S
anim = 3920
poweradd= 600
ctrl = 0
velset = 0,0
[State 0, HitDef]
type = HitDef
trigger1 = 1
attr = S,NA
hitflag = MAF
guardflag = MA
animtype = light
air.animtype = light
damage = 600
pause,0
sparkno = S7037
guard.sparkno = S3100
sparkxy = 0,0
hitsound = S1,260
guardsound = S2,310
ground.type = High
ground.slide
ground.hit
air.hittime = 20
ground.velocity = 0,0
air.velocity = 0,0
sprpriority = 1
p1getp2facing = 0
envshake.time = 30
envshake.ampl = 4
envshake.freq = 99
fall = 1
fall.recover = 0
fall.damage = 50
fall.envshake.ampl = 2
fall.envshake.freq = 89
fall.envshake.time = 5
down.bounce = 0
id = 0
chainID = -1
nochainID = -1
hitonce = 1
kill = 1
guard.kill = 1
fall.kill = 1
numhits = 1
palfx.time = 20
Palfx.add = 0,-200,-200
palfx.mull = 0,-200,-200
palfx.sinadd =-112,-122,-112,3
Palfx.invertall = 1
[State 0, DestroySelf]
type = DestroySelf
trigger1 = time = 13
Un saludos a todos...
Faraón de la Esfinge- RANGO
- Country :
Zodiaco :
Mensajes/ Messages : 26
Fecha de inscripción/Registration date : 2018-01-19
Re: Como bajar el daño de ataque???
Hola Amigo
Según a como veo es el hitdef
State 0, HitDef]
type = HitDef
trigger1 = 1
attr = S,NA
hitflag = MAF
guardflag = MA
animtype = light
air.animtype = light
damage = 600
Modifica el damage= 600 reducirlo
Saludos
Según a como veo es el hitdef
State 0, HitDef]
type = HitDef
trigger1 = 1
attr = S,NA
hitflag = MAF
guardflag = MA
animtype = light
air.animtype = light
damage = 600
Modifica el damage= 600 reducirlo
Saludos
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