GENERAL KRISHNA DE KRYSAOR (WIP)

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Re: GENERAL KRISHNA DE KRYSAOR (WIP)

Post by Orion on Fri Apr 21, 2017 12:41 pm

I returned and brought news related to the project. I'm redoing some moves to make the graphics more harmonious and less robotic. Finally I finished the base of the big portrait. Still need to touch up, but already gives an idea of the result.



I got redraw the sprites of Maha roshini. The hair design needed to be improved. After a few tries, I finally hit the point.



Another novelty is the krishna stage. Let's do a new stage. After several attempts, I finally got a good base for the stage. We'll need to pixelate and redraw some parts. Follow below a picture.



Well let's finally show the graphic progress. The graphics despite being still in 150 sprites had improvements. Remember that we are improving some existing movements.

chart progress/ progreso gráfico
MOVIMIENTOS BÁSICOS (15/31)

Stand 1 : TERMINADO
Stand 2 : TERMINADO 
Stand Agachado: TERMINADO
Giro stand : TERMINADO  
Giro agachado : TERMINADO  
Agacharse : TERMINADO  
Levantarse : TERMINADO  
Caminar adelante : TERMINADO
Caminar atras : TERMINADO  
Inicio de Salto : TERMINADO  
Caer : TERMINADO  
Saltos : PENDIENTE  (3 movimientos)
Correr : TERMINADO  
escapar : PENDIENTE
Cubrirse :  TERMINADO
golpes de lanza: EM CURSO  ( 1 movimiento)
golpes de Patada parado : PENDIENTE ( 1 movimiento)
golpes de lanza agachado : PENDIENTE ( 1 movimiento)
golpes de Patada agachado : PENDIENTE (3 movimientos)
golpes de lanza aire : PENDIENTE (3 movimientos)
golpes de Patada aire : PENDIENTE (3 movimientos)
golpeado parado (5000-5002) : EM CURSO ( 3 sprites pendentes)
golpeado parado (5010-50012) : PENDIENTE ( 4 sprites pendentes)
golpeado agachado (5020) : EM CURSO (2 sprites pendentes)
golpeado aire (5030-5032):PENDIENTE (6 sprites pendentes)
golpeado aire (5040-5042): PENDIENTE (3 sprites pendentes)
golpeado aire (5060-5062): PENDIENTE (3 sprites pendentes)
golpeado aire (5070-5072): PENDIENTE (3 sprites pendentes)
levantarse (daño)  : TERMINADO
Mareado : PENDIENTE
K.O.: TERMINADO  

EVENTOS -3/11-

Intro – PENDIENTE
Intro2 – PENDIENTE
Intro3 – PENDIENTE
Intro4 – PENDIENTE (Only round 2)
Provocación – TERMINADO
Provocación2 – PENDIENTE (may not have)
Lose by time – EM CURSO
Win 1 - TERMINADO
Win 2 – PENDIENTE
Win 3 – PENDIENTE
Continue - TERMINADO

PODERES COMUNES Y COMBOS (3/9)  
Recarga de cosmo: PENDIENTE
Fireball parado: TERMINADO
Fireball air: PENDIENTE
ataque secuencial (lanza) – TERMINADO
lanza de rotación: PENDIENTE
lanza air rotación : PENDIENTE
aire totura (lanza):  PENDIENTE
lança intermitente : PENDIENTE
Chute giratório - TERMINADO

HYPERS (SPECIALES) (4/9)

explosión de cosmo (septimo sentido) : EM CURSO
múltiple ataque con lanza (anime) – TERMINADO
Flashing Lance (anime/manga) – EM CURSO
Flashing Lance (Brave soldiers) – PENDIENTE
Maha Roshini con armadura – TERMINADO  
Maha Roshini sin armadura - TERMINADO
Maha Roshini sin armadura  V2 – EM CURSO
Muro Invisible – TERMINADO
Fatality – PENDIENTE (An alternative version can be created)

Quantidade de Sprites:  150/500 (30%)

Code: 47/60 - 78% (planning is almost complete. Only two questions need to be decided)

Sonidos (Latino) - 100% (Mario 84 & Orion13estrelas)

Total = 69%/100%

Stage percentage = 50%
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Re: GENERAL KRISHNA DE KRYSAOR (WIP)

Post by Aragon on Fri Apr 21, 2017 10:01 pm

Grande Krisna!!
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Re: GENERAL KRISHNA DE KRYSAOR (WIP)

Post by bigboss9999 on Sat Apr 22, 2017 3:57 am

Great news orion Very Happy

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Re: GENERAL KRISHNA DE KRYSAOR (WIP)

Post by Aragon on Tue Sep 12, 2017 9:22 pm

Hola amigo Orion, como va este wip? Tiene alguna relación con el HD recientemente puesto en descarga?
Puedes contarme un poco sobre sus movimientos? Permanece la programación original del viejo krishna o estará montado sobre una nueva?
Desde ya gracias.
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Re: GENERAL KRISHNA DE KRYSAOR (WIP)

Post by Orion on Wed Sep 13, 2017 1:00 pm

The biggest novelty in the LR version is the higher amount of supers, faster blows than the hypers. There are also 2 hypers with char without armor. Some movements are being revised, because little by little, I am noticing the hardness in my old trait.

I already have an idea how to program the lance intermitente. I confess that I'm late, due to my studies with mugen 1.1, mainly with the surprise that I'm working to release at least at the end of the year. There are many stages and chars to revisit, but for both, I'm finally well advanced.

About the progress of the project, we have the contribution of the friend Mr.Karate Saint. He built one new the stand, created some basic moves and even supers. The biggest change is the character's face. There will be personalized Intros and Wip. Some new sprites I'm still looking at how I can leverage in the programming.

The project is advanced. The 5000 to 5072 group requires a mandatory replica of sprites. Intros are already being worked on and usually require more sprites. However, the mechanics and gameplay of the basic character is already known, by who helps in new works in the extra section.

I think it's a bit difficult for him to be released this year, but when I deliver the improvements to the people involved in the project, sometimes I get surprises.
At this rate, I believe that certainly in the first half of 2018, the project should be finalized and I really want to make an end of it. If I can not do it all, I'll release an update later.
At launch we have two versions, one in universal mode and one in 1.1 mode.

The version in 1.1 mode will come with the new system palettes I learned and a set of 15 Quotes, one being interactive with the second armor shiryu. These new codes are not read in Winmugen.

Hugs.

MOVIMIENTOS BÁSICOS (17/31) - TOTALLY CODED
Stand 1 : TERMINADO
Stand 2 : TERMINADO
Stand Agachado: TERMINADO
Giro stand : TERMINADO
Giro agachado : TERMINADO
Agacharse : TERMINADO
Levantarse : TERMINADO
Caminar adelante : TERMINADO
Caminar atras : TERMINADO
Inicio de Salto : TERMINADO
Caer : TERMINADO
Saltos : TERMINADO
Correr : TERMINADO
escapar : TERMINADO
Cubrirse : TERMINADO
golpes de lanza: EM CURSO ( 3 sprites pendentes)
golpes de Patada parado : PENDIENTE ( 1 movimiento)
golpes de lanza agachado : PENDIENTE ( 1 movimiento)
golpes de Patada agachado : PENDIENTE (3 movimientos)
golpes de lanza aire : PENDIENTE (3 movimientos)
golpes de Patada aire : PENDIENTE (3 movimientos)
golpeado parado (5000-5002) : EM CURSO ( 3 sprites pendentes)
golpeado parado (5010-50012) : PENDIENTE ( 4 sprites pendentes)
golpeado agachado (5020) : EM CURSO (2 sprites pendentes)
golpeado aire (5030-5032): PENDIENTE (6 sprites pendentes)
golpeado aire (5040-5042): PENDIENTE (3 sprites pendentes)
golpeado aire (5060-5062): PENDIENTE (3 sprites pendentes)
golpeado aire (5070-5072): PENDIENTE (3 sprites pendentes)
levantarse (daño) : TERMINADO
Mareado : PENDIENTE
K.O.: TERMINADO
--------------------------------
EVENTOS (5/12) – PENDING CODING - ONLY INTRO 2,3,4 AND WIN4.

Intro – EM CURSO
Intro2 – PENDIENTE
Intro3– PENDIENTE
Intro4 – PENDIENTE (only round 2)
Provocación – TERMINADO
Provocación2 – EM CURSO
Lose by time – EM CURSO
Win 1 - TERMINADO
Win2 - TERMINADO
Win 3 - TERMINADO
Win 4 – PENDIENTE (Maybe)
Continue - TERMINADO
-------------------------------------------
PODERES COMUNES Y COMBOS (4/9) - PENDING CODING - ONLY lanza air rotación, aire totura and lança intermitente.
Recarga de cosmo: PENDIENTE
Fireball parado: TERMINADO
Fireball air: EM CURSO
ataque secuencial (lanza) – TERMINADO
lanza de rotación: TERMINADO
lanza air rotación : PENDIENTE
aire totura (lanza): PENDIENTE
lança intermitente : PENDIENTE
Chute giratório - TERMINADO
-----------------------------------
HYPERS (SPECIALES) ( 5/9) – PENDING CODING - ONLY FLASH LANCE (BRAVE SOLDIERS) AND FATALITY

explosión de cosmo (septimo sentido) : EM CURSO
múltiple ataque con lanza (anime) – TERMINADO
Flashing Lance (anime/manga) – EM CURSO
Flashing Lance (Brave soldiers) – PENDIENTE
Maha Roshini con armadura – TERMINADO
Maha Roshini sin armadura - TERMINADO
Maha Roshini sin armadura V2 – TERMINADO
Muro Invisible – TERMINADO
Fatality – PENDIENTE (sujeito a mudança ou desmembramento)
-----------------------------------------------

Percent of char

Sprites Quantity: 200/500 (40%)

Programming: 52/61 - 85%

Latino Sounds: 100%

Total - 75%



Percentagem de estágio

Estágio: 50%




(New stand - base Mr.Karate Saint and edited by Orion)


(Win Manga)





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Re: GENERAL KRISHNA DE KRYSAOR (WIP)

Post by Aragon on Wed Sep 13, 2017 6:58 pm

Gracias tio, interesante, gran char!
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Re: GENERAL KRISHNA DE KRYSAOR (WIP)

Post by Matias on Sat Sep 16, 2017 8:48 pm

esta quedando relindo el personaje Very Happy
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