General Sorento de Sirene (Version HR)

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General Sorento de Sirene (Version HR)

Post by Orion on Mon Aug 17, 2015 6:05 pm

After 10 years of the Poseidon project, we are honored to bring you the first general improved. The pixelated graphics  were done by me. The program was taken by friend Padawan (Astrean). The sound in Latin was made by suikyo and the Padawan.



Note on the 2016 version:

Hello friends,

after nearly two years finally I go put an end to this project. In this version have a graphical revision  of some sprites, improved of AI, return of sirens, all hypers are refurbished, in addition to solving some bugs.

I hope you like the new version. Not to say that the character is perfect. I know he can improve even more. If you want to further improve the char are the will. I only ask you not erase the names of the people who helped in this project. Just add your if you want to improve the char.

Thank you all and I hope you have a good fun:





special thanks:

The Fido, largest and lead author of the Char.
The friend Padawan (astrean) who embraced this project at the moment did not understand almost nothing of programming.
The Master-shion by Sirens of Intro and Cosmos.
The particular friends who indirectly helped me in removing some bugs that had not noticed.
And of course to all of you from the beginning accompany the project editing and helped me with their criticisms and praise.

Thank you all and until next time.

Updated 18/03/2017

DESCARGAR/DOWNLOAD (Updated in 18/03/2017) - Universal version

-7 sense recoded. (New effect)
-superguard added
-AI 100% emulated.
- Some codes have been renumbered to some standard numbers, avoiding some bugs that occurred.

Exclusive version of mugen 1.0 and 1.1

DESCARGAR/DOWNLOAD (Updated in 25/07/2017) - mugen 1.0 & 1.1

- cosmos added.
- Sirenas's HD bottoms.
- Code of Player selector activated. Now you will choose your palette at the beginning of the battle. The code is activated only in the 1st round of each round.
- Char upgraded to mugen 1.0. Reduced sff.
- Unused sounds deleted.
- Shield Defence Attack-2 deleted. Shield Defense Attack-1 now has the sound of anime. With that, I eliminated a blow that was repeated only because of the sound and I released more vesatility to AI.
- Group 5300 animated. Seen on the continue screen.
- I fix, the bug of the provocation.
- Quotes programmed.



Note: The Player selector code is unique to mugen 1.0. Do not try to open the winmugen char because the remappal code is not written in the  source code of the winmugen.

If you can not run mugen 1.0 on your computer efficiently, use the version 18/03/2017


Last edited by Orion on Tue Jul 25, 2017 8:48 am; edited 13 times in total
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Re: General Sorento de Sirene (Version HR)

Post by Master-Shion on Tue Aug 18, 2015 1:53 pm

Thanks for the char, good work Very Happy

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Re: General Sorento de Sirene (Version HR)

Post by jito_rico on Sat Sep 05, 2015 10:45 pm

thanks... i wish someone make the other marine chars Smile
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Re: General Sorento de Sirene (Version HR)

Post by Orion on Sun Sep 06, 2015 4:47 pm

jito_rico wrote:thanks... i wish someone make the other marine chars Smile

I'm glad you liked it. Regarding marine generals we have good news.

Baian - it is being carried out by Fobiaz in Mugen Pixart
Io - we have two versions in progress.
1) Warriorz in Mugen Pixart
2) Master-shion this forum.
Krishna - I and three other friends who are helping me.
Kaisa - Jack in CDZ Juego 2d
Isaac - We have a version underway by Master-shion. I believe that soon he will open this wip.
Sorento - Jack in Mugen Pixart, but it will take a few years, due to it having some open projects.
Kanon - The WeltonSaint was performing a new version. But he dropped out. For now we do not have anyone to improve it.

Many of these projects are underway. But a lot of things will be built from scratch. So it will take some time.

But with a little patience, we will soon have in our mugens all generals improved.
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Re: General Sorento de Sirene (Version HR)

Post by carpa5 on Fri Jan 08, 2016 8:45 am

woaoo this is a good work thanks
este es mejor que el que tenia en mi coleccion es un muy buen trabajo muy detallado agradezco y pues a mi coleecion directo gracias

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Re: General Sorento de Sirene (Version HR)

Post by Orion on Sat Jan 09, 2016 2:15 pm

carpa5 wrote:woaoo this is a good work thanks
este es mejor que el que tenia en mi coleccion es un muy buen trabajo muy detallado agradezco y pues a mi coleecion directo gracias

Thank you,

soon the authors will go complete the work. Lack modify some hypers, Intro e AI.

Greetings
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Re: General Sorento de Sirene (Version HR)

Post by Hentai Man on Tue Jan 12, 2016 5:49 pm

Ta muito bom esse char, Orion!
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Re: General Sorento de Sirene (Version HR)

Post by Pardo on Fri Jan 15, 2016 7:25 pm

Muito bem orion, você tem muito potencial, continue sempre praticando, quem sabe não podemos fazer um projeto juntos.

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Re: General Sorento de Sirene (Version HR)

Post by Master-Shion on Tue Mar 15, 2016 4:44 pm

Es un buen char en HR, si necesitas ayuda con el char te ayudaremos en lo que podamos, me gustaría que el char tuviera las sirenas de nuevo, se veían muy bien las sirenas o angeles.

cuando tenga un rato libre en la semana podría dibujarte una constelación en este caso ser mitologico, es una idea.

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Re: General Sorento de Sirene (Version HR)

Post by Orion on Tue Mar 15, 2016 5:06 pm

Master-Shion wrote:Es un buen char en HR, si necesitas ayuda con el char te ayudaremos en lo que podamos, me gustaría que el char tuviera las sirenas de nuevo, se veían muy bien las sirenas o angeles.

cuando tenga un rato libre en la semana podría dibujarte una constelación en este caso ser mitologico, es una idea.

Yes. In the final version the sirens returned, besides hypers be customized.
I already increased the AI, fix bugs of Hit, I added mudical insulation codes.
I lack customize the third hyper. When Finish step a private version for you to evaluate and make their contribution.
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Re: General Sorento de Sirene (Version HR)

Post by Orion on Sat May 21, 2016 9:03 am

Hello friends,

I published an update of the char. The download is in main message.

greetings
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Re: General Sorento de Sirene (Version HR)

Post by Master-Shion on Sat May 21, 2016 12:00 pm

Se ve mejor, lo probaré Very Happy

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Re: General Sorento de Sirene (Version HR)

Post by Carmorion on Sun May 22, 2016 9:13 am

me gusta las mejoras de la grafica.
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Re: General Sorento de Sirene (Version HR)

Post by Orion on Sun May 22, 2016 9:57 am

I'm glad you enjoyed it.
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Re: General Sorento de Sirene (Version HR)

Post by eskorpion05 on Mon Aug 29, 2016 8:21 pm

Gracias por este Sorento esta mucho mejor que el que yo tenia, mas fluido y mejor IA, Gracias
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Re: General Sorento de Sirene (Version HR)

Post by Orion on Sat Mar 18, 2017 6:25 am

Here's a little update.
-7 sense recoded. (New effect)
-superguard added
-AI 100% emulated.
- Some codes have been renumbered to some standard numbers, avoiding some bugs that occurred.

If you still want improvements in this char look for news from friend Astrean, because for his friend Orion, this project is closed.

[You must be registered and logged in to see this link.]
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Re: General Sorento de Sirene (Version HR)

Post by V-Nix on Thu Apr 13, 2017 9:56 am

Thanks for the update, these HR chars really look good
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Re: General Sorento de Sirene (Version HR)

Post by Invitado on Fri Apr 21, 2017 9:40 am

Graphically this is one of the best char

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Re: General Sorento de Sirene (Version HR)

Post by Orion on Wed Jun 21, 2017 2:28 pm

An update again ?!

Yes, but this time it's one test for a code I just learned after a lot of effort. The Remappal allows you to change the palette of the character in the 1st round of each fight. Unfortunately it is a unique code from mugen 1.0. The people from winmugen will not be able to test the char.

I hope you like it.
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Re: General Sorento de Sirene (Version HR)

Post by errfenix on Thu Jun 22, 2017 12:52 pm

muy bueno (graficas excelentes), grax x compartir
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Re: General Sorento de Sirene (Version HR)

Post by Orion on Thu Jun 29, 2017 10:07 am

Hello friends,

I modified and reprized some small things that were missing. I fix the bug of provocation, animated the 5300 group, and removed Shield Defense Attack-2 which was the same as Shield Defense Attack-1.

I added the folder with the palettes of the winmugen version, if someone wants to work in the future with this char adding more hits. If you are only a player, you can delete the folder. But never save the sff back to the previous version, since the 11 synchronized palettes for version 1.0 will disappear.

I no go back to this character again, except for fix bugs. The new blows that I have tested was disregardeds for almost being a repetition of the existing ones.

Have fun.
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Re: General Sorento de Sirene (Version HR)

Post by Orion on Tue Jul 25, 2017 9:07 am

Para ajudar o amigo Jaki, eu ativei um efeito presente no mugen desde a versão 1.0: o code Quotes.

Existem duas maneiras: a geral e a interativa.

O sorento possui 5 frases e uma delas é interativa com o Kanon.

Divirtam-se
--------------------

To help friend Jaki, I programmed one effect in the Sorento, present since version 1.0 in the mugen: the Quotes code.

There are two ways: the general and the interactive.

Sorento has 5 phrases and one of them is interactive with Kanon.

Have fun






(Victory Interative)

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Re: General Sorento de Sirene (Version HR)

Post by Aragon on Tue Jul 25, 2017 8:25 pm

Bravo, felicitaciones! :bravo:
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