Saint Seiya Mugen 2D
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SPIKA POR MARKZGZ

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jusinho1986
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Carmorion
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ALEXCOP
Tux
Faraón de la Esfinge
jusinho
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Orion
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Post by FobiaZ Sat Aug 14, 2021 8:07 am

Good work dude!
By the way, I think Spika doesn't deserve so much moves, in particular the chain circle...his chain is not like Shun's one, but a normal chain which doesn't move alone. Albior fell in the same error.

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Post by Orion Sun Aug 15, 2021 8:12 am

Thanks Fobiaz. We don't intend to make his attack of defending around a circle. Most of his attacks are based on the projecting current, more giving the impression of Spika controlling it.

As he has almost no moves in the anime and his master is the same as Shun. We've left only the simplest moves that we imagine chain-bearing knights on the island of andromeda should know about.

But really everything is intuition.

Greetings.
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Post by jusinho1986 Sun Aug 15, 2021 2:40 pm

I think we should not limit ourselves to anime because they are also disciples of metre albion I believe they all received the same teaching and for not using similar moves because if we do not use the tedious character creativity well that is my opinion. greetings everyone
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Post by Orion Mon Jan 30, 2023 5:15 pm

Hello friends from all over the world,

After more than 1 year without news, let's talk about Spika. Obviously for those who followed Jusinho so much, like me, in the last two years we ended up getting involved with the finalization of some characters in collaboration. For example: Kanon, Kaisa, Ban are some examples. More, that doesn't mean we forget this project we embraced. It has continued to progress slowly and today we are going to show you the results.

SPIKA POR MARKZGZ - Page 2 Spika110SPIKA POR MARKZGZ - Page 2 Megabl10SPIKA POR MARKZGZ - Page 2 Chute10

SPIKA POR MARKZGZ - Page 2 Onda10

Basic Movements - 29/31 -

Stand - finished
Stand Agachado - finished
Giro stand - finished
Giro agachado - finished
Agacharse - finished
Levantarse - finished
Caminar adelante - finished
Caminar atras - finished
Inicio de Salto - finished
Caer - finished
Saltos - finished
Correr - finished
escapar - finished
Cubrirse - finished
Cubrirse agachado - finished
Cubrirse aire - finished
golpes de puño parado - finished
golpes de Patada parado - 1 movement Pending.
golpes de puño agachado - finished
golpes de Patada agachado - finished
golpes de puño aire - finished
golpes de Patada aire - 1 movement Pending.
golpeado parado (5000-5002) - finished
golpeado parado (5010-50012) - finished
golpeado agachado (5020) - finished
golpeado aire (5030-5032) - finished
golpeado aire (5040-5042) - finished
golpeado aire (5060-5062)- finished
golpeado aire (5070-5072)- finished
levantarse (daño)- finished
Mareado - finished

Events - 8/8 -

Intro 1 - finished
Intro 2 - finished
Intro 3 - finished
Provocation - finished
win 1 - finished
win 2 -  finished
Lose by time - finished
Continue - finished

combos & powers common - 7/9 -

Recarga de cosmo - Pending
Mega Block - finished
Combo Cadena - finished
Spire - finished
Onda del Trueno - finished
Ataque cadena - finished
barrida - finished
Cadena nebulosa - finished
séptimo sentido - Pending

Hypers  - 5/6 -
Cadena Difensiva - finished
Cadena nebulosa V1 - finished
Cadena nebulosa V2 - finished
Cadena nebulosa V3 - finished
Cadena nebulosa V4 - finished
ataque combinado com Reda (fatality) - ongoing

Number of Sprites = 416/440 (94%)
Note: 440 is an approximate account based on the elaboration of other works. The char can have more or even less sprites to have his planning completed.

Although it is well advanced it is still a beta, as it lacks sprites. The programming is almost finished, but I still need to better polish Spika's hyper with Reda, I need to create a better camera game that appeared in my tests. That way I can create a scenario for you to see the two characters in Hyper in collaboration like in the anime.

Obviously, we can still change some things, but only slightly. A release forecast will only occur when it reaches Alpha status, that is, when all planning is complete. Be patient, friend Jusinho has been busy lately and has practically no time to draw. It will continue to progress, but slowly.

Hopefully Spika ends this year. In the meantime, I will be collaborating with the mugen pixart team for yet another release. I'll soon give you news of a project that was dormant for a few years, but it will come back this year.

Greetings.
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Post by tassadar113 Thu Feb 02, 2023 7:28 pm

ojala y salga
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Post by Oreocarma06 Thu May 25, 2023 11:09 am

¡Muy chulo, bravo!
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Post by Orion Sat Jul 22, 2023 7:03 pm

Despite the extreme lack of time, little by little the project is coming to an end. We have some advances to share.

Basic Movements - 31/31 -

SPIKA POR MARKZGZ - Page 2 Cosmo11SPIKA POR MARKZGZ - Page 2 New11

Stand - finished
Stand Agachado - finished
Giro stand - finished
Giro agachado - finished
Agacharse - finished
Levantarse - finished
Caminar adelante - finished
Caminar atras - finished
Inicio de Salto - finished
Caer - finished
Saltos - finished
Correr - finished
escapar - finished
Cubrirse - finished
Cubrirse agachado - finished
Cubrirse aire - finished
golpes de puño parado - finished
golpes de Patada parado - finished
golpes de puño agachado - finished
golpes de Patada agachado - finished
golpes de puño aire - finished
golpes de Patada aire - finished
golpeado parado (5000-5002) - finished
golpeado parado (5010-50012) - finished
golpeado agachado (5020) - finished
golpeado aire (5030-5032) - finished
golpeado aire (5040-5042) - finished
golpeado aire (5060-5062)- finished
golpeado aire (5070-5072)- finished
levantarse (daño)- finished
Mareado - finished

Events - 8/8 -

Intro 1 - finished
Intro 2 - finished
Intro 3 - finished
Provocation - finished
win 1 - finished
win 2 -  finished
Lose by time - finished
Continue - finished

combos & powers common - 9/9 -

Recarga de cosmo - finished
Mega Block - finished
Combo Cadena - finished
Spire - finished
Onda del Trueno - finished
Ataque cadena - finished
barrida - finished
Cadena nebulosa - finished
séptimo sentido - finished

Hypers  - 5/6 -
Cadena Difensiva - finished
Cadena nebulosa V1 - finished
Cadena nebulosa V2 - finished
Cadena nebulosa V3 - finished
Cadena nebulosa V4 - finished
ataque combinado com Reda (fatality) - ongoing

Number of Sprites = 429/440 (97%)
Note: 440 is an approximate account based on the elaboration of other works. The char can have more or even less sprites to have his planning completed.

Just need to finish the hyper with Reda. Hopefully it can come out this year, but no confirmed promises. Only when the project becoming an alpha version, we can put some release date.

Friend Jusinho also improved some sprites, such as the thunder wave-like move.

Greetings.
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Post by tassadar113 Sun Jul 23, 2023 12:33 pm

Carmorion wrote:esta quedando muy bueno, si al creador siempre le gusta utilizar strikers, es el estilo de él.

saludos


cuando lo ibas acabar men
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Post by Orion Tue Aug 08, 2023 2:47 pm

tassadar113 wrote:
Carmorion wrote:esta quedando muy bueno, si al creador siempre le gusta utilizar strikers, es el estilo de él.

saludos


cuando lo ibas acabar men

Still missing a group of sprites. We are trying hard, it will soon be over. A beta character, even advanced, I cannot predict, because we can be designing or programming now. Tomorrow maybe not. Work and our families, when they demand our attention, are a priority.

Very little left, wait a little longer.

Greetings.
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Post by Camanegramigu Wed Aug 09, 2023 7:13 am

¡Hola Markz! Spica es uno de mis personajes favoritos en Saint Seiya Mugen 2D. Sus habilidades únicas y su estilo de lucha siempre me llaman la atención. Realmente admiro su poder y carisma. Cuando juego como Speek, generalmente trato de usar sus golpes rápidos y mortales para derribar a mis oponentes. Es un personaje genial y poderoso y siempre disfruto interpretarlo. ¡Sería interesante escuchar cuáles son sus opiniones y estrategias para jugar con Spica!
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Post by V-Nix Thu Sep 07, 2023 11:23 am

The new sprites look really good. Good luck with this project!
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Post by Tux Wed Sep 20, 2023 4:19 am

Muy bien, Mark. ¡Sigue asì!
Es muy bueno que Orion esté siguiendo la programacion Wink
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Post by ALEXCOP Wed Sep 20, 2023 2:52 pm

El que está trabajando en Spika es Jusinho y Orion lo está programando, Mark es el autor de los inicios del char.
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Post by Tux Wed Sep 20, 2023 4:20 pm

ALEXCOP wrote:El que está trabajando en Spika es Jusinho y Orion lo está programando, Mark es el autor de los inicios del char.

Vale, gracias por aclararlo Wink
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Post by tassadar113 Thu Oct 26, 2023 11:57 am

y el link
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Post by jusinho1986 Tue Oct 31, 2023 1:02 pm

Hola tassadar, todo ahora depende exclusivamente de Orion ,ya concluye la parte gráfica del personaje que faltaba más dependo de él para programar lo que falta, envié todo el material a Orion pero ya hace un mes que él no me respondió.

Hello tassadar, everything now depends exclusively on the Orion ,already concludes the graphic part of the character that lacked more depend on him to program what is missing, sent all the material to the Orion but has a month that he did not answer me.

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Post by Orion Thu Nov 02, 2023 8:34 am

Hello friends,

I had to leave again, due to family reasons.

I have peaceful times again. I'm going to make an effort to release this char in December, since the entire graphics section is over. So, once I get the new material and get a few things right, it will enter the ALPHA phase, that is, a battery of tests before launch.

Soon, we will give you news.

Greetings.
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