Saint Seiya Mugen 2D
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CHARS REVISED FOR TAG SYSTEM , IKEMEN AND NEW SYSTEM OF PALETTES

+9
PINEDA
Greviusaqp
Orion
MARKZGZ
jaki
Lobo Azul
Master-Shion
Aragon
oscartsg1
13 posters

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Post by Orion Mon Apr 12, 2021 7:35 pm

Hello everyone,

Here are some updates. In addition, I did some tests at Ikemen to see if the Intro and ending worked well. I didn't see any major problems, I even added some on certain chars, including some restoration and partial updating. If you are a collector, it may be interesting to look.

We still see this 1st semester in this section. I am prioritizing some unpublished works in progress. When I have a good update package. I communicate you.

have a good time.

1. new kiki (version poseidon) - rare char -
gratitude to friend Jaki for sharing. This version was almost lost.
improvements over the original file.
- Small portrait
- reduction to twelve palettes.
- I cleaned three untidy sprites in group 8000 in the shirt and
pants region. It was fast, there are still things out of place, but
I will worry about that after kakairo released its update. However,
now, the amateur player will not notice bigs fluctuations.
- I changed the background with the photo of the kiki to the version
I had on my mugen (group 9990), because in it I had already corrected
the pixels out of place. Now the photo will follow the alternation of
palettes.
- Finally I unlocked and restored the Intro and Ending files.
Now the sprites are clear and you can manipulate them.
- correction in matrix codes in groups 180 and 190 (Intros and Wins)
2. updated misty
- adittion of Intro
3. updated capella
- adittion of Intro
4. updated belenger
- adittion of Intro
- adittion of ending
5. updated poseidon
- adittion of Intro
- adittion of ending
6. updated hyoga sin casco
- delete box colision in goup 190
- delete line statedef -2 because avoid bug in mugen 1.1
7. updated marin
- adittion of Intro
8. updated Seiya sin casco
- adittion of Intro
- adittion of ending
9. updated kira
- adittion of Intro
10. updated Seiya (Tecla2000)
- adittion of Intro
- revision of pixels in sprites armor Sagittarius.
(Now, regardless of the palette, there will be no fluctuations
in the colors of the armor.)
- Change Big portrait
11. updated hyoga (Tecla2000)
- adittion of Intro
- Change Big portrait
12. updated cyd
- adittion of Intro
13. updated Isaac
- adittion of Intro (restored and partially updated)
14. updated milo
- adittion of Intro
15. updated Ban
- adittion of Intro
- adittion of Intro (restored) - alternative version
16. updated shiyu sin casco
- adittion of Intro
- adittion of ending
17. updated shion (version end)
18. updated shionH (version end)
19. updated Geki
- adittion of Intro
20. updated Ichi
- adittion of Intro
21. updated Jabu
- adittion of Intro
22. updated Nachi
- adittion of Intro
23. updated llama
- adittion of Intro
24. updated kanon
- adittion of Intro
25. updated aioria
- adittion of Intro (partially updated)
- adittion of ending
26. updated hyoga2
- adittion of Intro (fix bug)
- adittion of ending(partially updated)
27. updated ikki2
- adittion of Intro (restored and partially updated)
28. updated seiya2
- adittion of Intro
29. updated camus
- adittion of Intro (restored and partially updated)
30. updated Pegaso Negro
- adittion of Intro(partially updated)
- adittion of ending(partially updated)
31. new arles_Gemini
- revision of pixels
32. Updated Tiburon (edition of Cairo)
- new mapped sprite.
33. Updated Serpiente (edition of Cairo)
- new mapped sprite.

Orion
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Post by Orion Mon Aug 09, 2021 6:39 pm

Hi, I changed the table settings a table. Now, the characters are divided by seasons and the links are out of the table, but they follow a certain numbering logic. With this, I make you easily identify your favorite characters in future updates and even prevent the spread of phishing, malware and consequently your PC from being infected due to abusive advertisements.

If, in the near future, mediafire, even with the raw link becomes unfeasible, the new formatting will make it easier to update the topic and migrate to another server that does the cloud storage.

I already have a new update package, but I still want to review some chars, wait a little longer.

Greetings.
Orion
Orion
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Post by Orion Sun Dec 25, 2022 4:01 pm

1. updated shun
- adittion of Intro
- New Intros Interactive (orfeo e Arles)/ add Jabu (mugen pixart)
- new sound (PT-BR)
- new movelist (Ikemen)

2. updated Megres
- change small portrait (classic version)
- revision of pixels (some sprites, but the most visible group is
the 190. There will be no more color fluctuations in the clothes,
regardless of which palette you choose. )
- news provocations
- new snd (PT-BR)
- new movelist (Ikemen)

3. Updated Athena (4 versions)
- Separation of the athena spear in tatsumi / artemis, remapping the
sprites with the main palette and adding code to the Intro 192.
-there was also the remapping of some spear's sprites that serve as
a project.
- exclusion of old's lance sprites not used in the slots of anim.
- fix sprite inicial of amadura_Ataque2 in athena 1.
(3500,10 and 3500,30)
- fix Intro 192 (Athena 3 and 4):artemis delay is now gone
Now is athena 1 and no athena 3 as is before.
Reason: These modifications were made, as Athena was not originally
designed to switch to the sleeve format palette.
Now, if you prefer to play in the manga format, there will be no
color fluctuations at specific times.

4. Aldebaran (tonos)
- fix sainte finich (The coup had to be adapted to the reality
of ikemen. Improvement in finishing )
- Events interactive (Lose & Wins)
- fix code matricial Intro
- new snd (PT-BR)
- new movelist (Ikemen)

5.Afrodita de Piscis (ok)
- new snd (PT-BR)
- new movelist (Ikemen)

6.Afrodita Espectro (ok)
- new snd (PT-BR)
- new movelist (Ikemen)

7. Jabu
- new snd (PT-BR)
- new movelist (Ikemen)

8. misty/mistyH (version Cairo) (ok)
- fix code cmd group 1700 pamonha_kick
- new movelist (Ikemen)

9.Cassios3D
- change big portrait
- new snd (PT-BR)
- fix lose 172 (adição do som n° 170 que estava codificado, mas faltava no snd.)
- new movelist (Ikemen)

10. Cassios (tonos)
- change big portrait
- new snd (PT-BR)
- fix Intro Interactive seiya Train (tonos) (incluindo mudanças na
ordem dos sons para provocar um evento mais fiel ao anime)
- fix time provocation 162
- fix provocation 161 (Seiya Train - Tonos) (estava faltando programar
a parte das animações. Agora, você terá uma provocação personalizada.)
- fix lose 172 (adição do som n° 170 que estava codificado, mas faltava no snd.)
- new movelist (Ikemen)

11. Babel/BabelH (ok)
- new version with PT-BR & others snd alternative
- new movelist (Ikemen)

12. Craifus;
- deleted [Statedef -2] for missing code and avoid error
in mugen 1.1

13. Giganto;
- deleted [Statedef -2] for missing code and avoid error
in mugen 1.1

14. ShunH (New version) (ok)
- new movelist (Ikemen)

15. Spartan
- new sound (PT-BR)
- new movelist (Ikemen)

16. Aracne (ok)
- new sound (PT-BR)
- new movelist (Ikemen)

17.Dio
- new sound (PT-BR)
- com alguns intervalos com a voz do babidi (mesmo dublador e
entonação parecidos) para dar mais sentido em alguns eventos.
- outros intervalos também não seguem uma lógica de tradução
simultânea do japonês para dar maior sentido a sincronia
dos golpes na língua portuguesa.
- new movelist (Ikemen)

18. DioH
- new sound (PT-BR)
- com alguns intervalos com a voz do babidi (mesmo dublador e
entonação parecidos) para dar mais sentido em alguns eventos.
- outros intervalos também não seguem uma lógica de tradução
simultânea do japonês para dar maior sentido a sincronia
dos golpes na língua portuguesa.
- new movelist (Ikemen)

19.AndromedaN (PT-BR)
- new sound in Catena Circolare (corrente negra).
- new sound in win 181.
- new movelist (Ikemen)

20. Jamian
- new sound (PT-BR)
- fix time 170
- new movelist (Ikemen)

21. Algol/AlgolH
- new sound (PT-BR)
- fix group 199 (Taunt)
- fix poweradd group 22001 (hyper shield Meduse)
- fix code matricial Intro
- new movelist (Ikemen)

22. Capella/CapellaH
- Incorporation of the spectrum version in the same directory.
- Intro mantle exclusive of the Spectrum
- new movelist (Ikemen)

23. Shaka
- new sound (PT-BR)
- new hyper señor_tinieblas2
(Based on the sea of blood and the shaka's speech about the coup.
I used the magic drop speech where the voice actor chants in
Portuguese the closest meaning of the Tenma Kokufu coup. )
-You can still access the Latin version, in a separate folder,
but there isn't this new scam.
- new movelist (Ikemen)
- Note: If you don't prefer snd, choose the Brazilian version
that is better. In addition to the new move, it comes with a
series of temporal balances of lines in the Intro and general
moves (Simply put. The char is no longer bilingual.)

24. Camus/CamusH
- new sound (PT-BR)
- fix win controller
- improvements in athena exclamation (now only for CamusH)
- code reconstruction and modification of hyper aurora. In the
Brazilian version, I made a sound edit to make reference to one
of the sometimes beautiful mistakes of the old dubbing of the
Gota Mágica. Yes in this blow the camus says thunder aurora.
There is no translation for other languages, this is a mistake
(beautiful for the players) among many, because the staff
(in the classic Brazilian dubbing) initially translated the
anime straight from Spanish.
- delete group stadef 2222 (old load cosmo)
- fix minor bugs
- new movelist (Ikemen)

25. Dante / Dante H
- new snd PT-BR
- included the spectrum version in the same folder
- in the sff of the spectrum version Cartesian coordinates correction
in several sprites.
- addition of remaining reading sprites in spectrum version.
- AI improvements, dual command fixes and other factors
in CMD that were improved in the spectrum version, now also
in the Silver version.
- building new commands in AI to avoid
double command for more than one hit.
- exchange of poweradd numbers for those registered in the
AI.
- improvements to other AI triggers and fixes to subscriptions
wrong. (The hypers will be easier to trigger now)
- fix number anim group 193
- new movelist (Ikemen)

26. Moses/MosesH
- new snd PT-BR
- new movelist (Ikemen)

27. Marine;
- new snd PT-BR
- adittion of Intro
- fix anim 191 & 192 (delete box anim to avoid bug with
seiya by Tecla2000)
- Rebuild group 1000 deleted in Cmd
- new movelist (Ikemen)

28. Marine Train;
- new snd PT-BR
- fix anim 191 & 192 (delete box anim to avoid bug with
seiya by Tecla2000)
- new movelist (Ikemen)

29. Gyste (ok)
- new snd PT-BR & Ibérico
- fix bug sound in intro 192 (change order hierarchical)
- decrease the duration of sound n° 7000 to synchronize with the
Intro and Hyper it is used on.
- new provocation
- new movelist (Ikemen)

30. Medusa (ok)
- new snd PT-BR & Ibérico
- fix bug sound hyper tiburon
- addition of sound (Code) in Shyper2
- addition of sound (Code) in Hyper1
- fix time intro with Gyste (sound time)
- increase in data volume
- snake screen time decrease
- correction of jellyfish posture time in electro
- new pallet principal
- new sound damage and shout (change exchange of the ancients
that were not the voice of the jellyfish) - only snd PT-BR -
- new movelist (Ikemen)

31. Ban
- new snd PT-BR (with dohko's voices because it's the same
voice actor and the tone of voice is identical)
- new movelist (Ikemen)

32. Jango
- new snd PT-BR
- new movelist (Ikemen)

33. Gemini
- new snd PT-BR
- Modified cmd AI trails for less vicious commands. That way the
char's AI will not take automatic control of the char, in case
you are in manual and trigger teleportation.
- new movelist (Ikemen)

34. Aioros T
- new snd PT-BR
- other unchecked common powers enabled
- new movelist (Ikemen)

35. aldebaran 3D
- new snd PT-BR
- Sudden Death Fix in TAG Mode
- Instant earthquake repair after loading cosmo
(effect only happened in Ikemen)
- when you choose the 4 aldebaran and win in TAG mode, there is
a delay to victory. The phenomenon only occurs with him and other
characters. I'll still try to solve the problem.
(The phenomenon only occurs in Ikemen)
- new movelist (Ikemen)

36. Shiryu V3
- fix anim 190 (avoids a bug when interacting with
Tecla2000's seiya)
- fix 5040 / anim 5200 / 5210 (add of sprite in box anim)
- fix code matricial 180 and 190
- fix box anim taunt (Group 6015)
- new movelist (Ikemen)

37. SiriusH (Tonos)
- new snd PT-BR
- fix anim 170
- fix code sound group 180
- fix code sound group 195
- fix code taunt shun2 (new code)
- new movelist (Ikemen)

38. Shun de Virgo;
- deleted [Statedef -2] for missing code and avoid error
in mugen 1.1

39. Minos HR ok
- new snd PT-BR/JAP/LAT
- news sounds
- new win, taunt and Intro.
- fix state p2 in hyper hyper_01A
now the three postures are bug free)
- Restoration of the initial code of hyper_01B (new)
Note: Some programmer later than Fido deleted the initial group
where the AI reads the hit. Without it the hyper is not activated.
(problem solved)
- new movelist (Ikemen)

40. Aioria HR
- fix hyper SUPER_COLMILLO_DE_LEO
- fix code sound 1300,2 (sound cosmo aioria)
- Improvement in code matricial (group 180)
- add code matricial for Intro (group 190)
- news Intro (192 and 193)
- new sounds
- new movelist (Ikemen)

41. Aioria
- fix provocation (group 199)
- new snd PT-BR
- change sound in version latin (two central intervals
were in Japanese)
- change in background and delete of much picture of aioria.
- other unused effects and sprites have been deleted.
- new movelist (Ikemen)

42. Shura
- new snd PT-BR
- add code snd number 3770,0 (gancho_ex) for hyper
bouncing stones
- new sound range for bouncing stone hit
- fix hit hyper qcbhcfp.
- new movelist (Ikemen)

43. Mu
- new snd PT-BR
- fix code number snd (will avoid a bug in case you want to save
the snd with a newer program)
- fix time win 181
- fix time win 170
- new movelist (Ikemen)

44. Camus 3D
- new snd PT-BR

45. Afrodite 3D
- new snd PT-BR
- fix Intro interactive
- fix code number snd
- fix number statedef 121200
- fix code number snd in protection roses
- fix code matricial Intro and Win
- new movelist (Ikemen)

46. Bian
- new snd PT-BR
- fix hyper barriera (general improvement of the stroke)
- group 195 move for round 2
- fix code matricial e code of all provocations.
- new movelist (Ikemen)

47. Krishna
- new snd PT-BR
- new movelist (Ikemen)

48. Isaac
- new snd PT-BR
- change order of snd in Intro (avoid bug with sound repeating)
- fix code hyper golpe
- new movelist (Ikemen)

49. Ikki Kamui;
- deleted [Statedef -2] for missing code and avoid error
in mugen 1.1

50. Kira
- new snd PT-BR
- fix time code voice snd group 1100.
- New Intro 3 (Only round 2) because there was an unused sound
and it was probably to be used in an intro.
- new movelist (Ikemen)

51. Guilty
- new snd PT-BR
- change first voice snd group Statedef 3202
- new movelist (Ikemen)

52. Belzebu
- new snd PT-BR
- Effect Intro in postype = p1
- new movelist (Ikemen)

53. Eligol
- new snd PT-BR
- new code snd in group 195
- fix code dano hyper qcb_x
- Improves the sound interactivity of the Intro
- fix code snd hyper golpe_eligol/golpe_mantis3
- delete first group 630 (there were two statedef with that number. Only 2 was
coded by the programmer. I deleted the first one, because the
reading of the AI of the mugen or of the Ikemen starts to read
the first statedef inscribed hierarchically. Problem solved.)
- new movelist (Ikemen)

54. esmeralda
- new snd PT-BR
- revision and final in ikki_polpe because of Ikemen
- new movelist (Ikemen)

55. Niobe
- new snd PT-BR
- new movelist (Ikemen)

56 Cristal
- new snd PT-BR
- fix code matricial win
- fix code matricial Intro
- new win
- news Intros
- fix Taunt
- new sounds
- fix command hyper wall
- new movelist (Ikemen)

57. Lune;
- deleted [Statedef -2] for missing code and avoid error
in mugen 1.1

58. Seiya de Pegaso
- new snd PT-BR
- new movelist (Ikemen)
-Change in intro matrix code number (190 to 191) to include
an interactive intro
-Intro 1 (191 changed to 1911 as well as the reference at
state -3)
-New intro Interactive with Kenuma

60. Seiya V3
- new snd PT-BR
- new movelist (Ikemen)

61. Seiya Civil
- new snd PT-BR
- add code snd in events
- fix code time snd hyper armor sagitary
- new movelist (Ikemen)

62. Seiya Sin Casco
- new snd PT-BR
- fix code time snd hyper armor sagitary
- new movelist (Ikemen)

63. Seiya Train (tonos)
- new snd PT-BR
- new movelist (Ikemen)

64. Shion/ShionH
- new movelist (Ikemen)

65. Furious Seiya
- new sounds PT-BR
- new movelist (Ikemen)

66. Pharaoh
- new sounds PT-BR
- new movelist (Ikemen)

67. myu
- new sounds PT-BR
- fix cide matricial Win
- new Win
- fix code snd in Taunt
- New AI tracks
- new movelist (Ikemen)

68. Agora
- new sounds PT-BR
- new intro Interactive (ikki)
- fix code matricial Intro
- new movelist (Ikemen)

69. Patriarca Arles
- new sounds PT-BR
- fix bug high lifepower in Taunt (delete line of poweradd)
- new movelist (Ikemen)

70. Cancer
- new sounds PT-BR
- change slot sound 4040,1 and 9000,0
(the change brought better timing in blows) - (lat idem)
- change sprites anim 7000 for version best
- delete bacgkound unusual
- new movelist (Ikemen)

71. DohkoV
- new sounds PT-BR
- fix time in the end code wins and provocation (only ST PT-BR)
- new movelist (Ikemen)

72. eris
- new sounds PT-BR
- new movelist (Ikemen)

73.shinatrain
- new sounds PT-BR (better quality)
- add news sounds and fix code snd in Statedef 3000, 3010
and 10000.
- fix effect p2 in Statedef 10000.
- new movelist (Ikemen)

74. Geki
- new sounds PT-BR
- new movelist (Ikemen)

75. Nachi
- new sounds PT-BR (com vozes adicionais do Hagen,
o mesmo dublador)
- fix postype anim 8060 for mugen 1.1
- new movelist (Ikemen)

76. ichi
- new sounds PT-BR
- new movelist (Ikemen)
- new sound (mil presas de Hydrus apenas em PT-BR)

77.Apolo
- new sounds PT-BR
- new Intro Interactive (Athena and Artemis)
- News events
- new movelist (Ikemen)

78. Hyoga de Cisne
- new sounds PT-BR
- fix time voice in hyper congelarpiernas2
- fix anim ali2 and ali3 (This specific error does not exist
in the original. It was caused by me when adapting the char to
Shiyo Kakuge's reality TAG)
- new movelist (Ikemen)

79. Hyoga de Aquario
- new sounds PT-BR
- new movelist (Ikemen)
- new code sound (sound in second plane in aurora & Polvo)

80. Albion
- new sounds PT-BR
- new movelist (Ikemen)

81. June
- new sounds PT-BR
- new sounds
- new Intro Interactive com shun
- change of number of the code matricial in Intro
- new movelist (Ikemen)

82. belanger
- new sounds PT-BR
- change sprite Athena number 185 (now is version shunchain)
- new movelist (Ikemen)

83. Kenuma (Pégaso Negro)
- new sounds PT-BR
-Change in intro matrix code number (190 to 191) to include
an interactive intro
-Intro 1 (191 changed to 1911 as well as the reference at
state -3)
-New intro Interactive with Seiya
Motivation: (There were references to two unused sound slots
and by the content it was an Interactive Intro with Seiya.
I think Tecla2000 would add this in a char update. Since
he's probably retired, I finished programming this detail.
- new movelist (Ikemen)

84. Cisne Negro
- new sounds PT-BR
- fix Intro Interactive (Name: Shun & Hyoga)
- delete box colision anim° 195
- create box colision anim°199
- fix time Intro
- change small portrait
- new movelist (Ikemen)

85. Jaki
- new sounds PT-BR
- Fix cartesian coordinates od sprite 1001,0
- new movelist (Ikemen)

86. Shun3
- new sounds PT-BR
- fix sound 7th sense & others Hypers
- fix time anim of Nebula Storm with Virgo Armor
- new sounds for effects
- fix code hyper Catena Difensiva 30020
- add of code for conditionals Forgotten in
end of Catena Difensiva 30020 and add anim n° 1027
e 1028 forgotten
- add box colision in anim n° 191
- new movelist (Ikemen)

87. Alberich2 (Djoul & Val)
- new sounds PT-BR
- new movelist (Ikemen)

88. Milo
- updated Cairo (best version)
- new movelist (Ikemen)

89. Atlas;
- new sounds PT-BR
- deleted [Statedef -2] for missing code and avoid error
in mugen 1.1
- fix anim n° 1303 hyper energy explosion
- new movelist (Ikemen)

90. Abel
- new sounds PT-BR
- new movelist (Ikemen)

91. Tiburon
- new movelist (Ikemen)

92. Serpiente
- new movelist (Ikemen)
Orion
Orion
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Post by Orion Sun Dec 25, 2022 4:09 pm

The links that have PT-BR on the side already have a movelist for Ikemen. The generator can still present some problems, but soon I will make a tutorial for you to know how to work around the problem.

I understood how the generator AI reads the CMD.

This year I couldn't prepare something new due to my work and my academic duties. Therefore, I released part of the project I was doing in secret to dub characters into Portuguese that I did in my free time, when I was extremely tired. It's not finished yet, but I think it should be done soon.

That package took two years, as usually translating wasn't my priority, but programming. However, the project has advanced a little, as in 2022, I cannot program much.

If your favorite character hasn't been translated yet, be patient and wait a while, because the translation method I use is simultaneous, I hear the character in the language it was released, I identify the speech in the anime and I get the same excerpt in Portuguese. Translation is not always possible, as variations from one language to another make some intervals extraneous. When possible I adapt, but this is not always possible.

I hope you like the present, especially Brazilians who have suffered a lot during these times.

Merry Christmas.
Orion
Orion
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Post by ALEXCOP Sun Dec 25, 2022 6:08 pm

Perfecto amigo, buén trabajo!!!!

Felices fiestas!!!
ALEXCOP
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Post by tassadar113 Tue Jan 17, 2023 12:48 pm

reda y espika son los char que faltan
avatar
tassadar113
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Post by Orion Tue Jan 17, 2023 5:21 pm

tassadar113 wrote:reda y espika  son los char que faltan

It is everyone's desire to have the characters of the classic saga. Who knows, the tomorrow can is surprising. However, for now, only Spika will come to mugen. Wait until the project completes. A lot is underway even though we don't have the speed of another time. Saint Seiya mugen still lives.
Orion
Orion
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