CHARS IN TAG SYSTEM AND NEW SYSTEM OF PALETTES

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Re: CHARS IN TAG SYSTEM AND NEW SYSTEM OF PALETTES

Post by MARKZGZ on Sun Feb 11, 2018 6:41 pm

QUERIA APROVECHAR A PEDIRTE UNA AYUDA ORION PARA PROGRAMAR UN PAR DE SPECIALES A TATSUMI

TATSUMI ESTA ACABADO A FALTA DE DOS SPECIALES

SPECIAL UNO AYUDA DE ATHENA A DEFENDER A TATSUMI

Y ESPECIAL DOS KIKI SALGA AYUDARLO

EL RESTO ESTA TODO ECHO

QUIERO ACABARLO Y LANZARLO

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Re: CHARS IN TAG SYSTEM AND NEW SYSTEM OF PALETTES

Post by Orion on Sun Feb 11, 2018 6:56 pm

MARKZGZ wrote:QUERIA APROVECHAR A PEDIRTE UNA AYUDA ORION PARA PROGRAMAR UN PAR DE SPECIALES A TATSUMI

TATSUMI ESTA ACABADO A FALTA DE DOS SPECIALES

SPECIAL UNO AYUDA DE ATHENA A DEFENDER A TATSUMI

Y ESPECIAL DOS KIKI SALGA AYUDARLO  

EL RESTO ESTA TODO ECHO

QUIERO ACABARLO Y LANZARLO

I can help with something.

The special with Athena would be good to take some sprites from her with her Shield. In Tecla 2000 char it has sprites like this.

Already the kiki his aid would be stones levitating due to its telekinesis.

Send him by MP so I can help him.

Changing the subject. The friend camarion agreed to program the Intro of Medusa?
I Looked at the sprite sheet you created is very easy to put the new sprites in pixels. If he did not accept it, I can finish it too.
;-----------------------
Posso ajudar em algo.

O special com Athena seria bom retirar alguns sprites dela com seu Escudo. No char do Tecla2000 tem sprites assim.

Já o kiki seu auxilio seria pedras levitando devido a sua telecinese.

Mande ele por MP para eu auxiliá-lo.

Mudando de assunto. O camarion aceitou programar a Intro do Medusa? Olhando a folha de sprite que você criou está muito fácil colocar os novos sprites em pixels. Se ele não aceitou, posso terminar ele também.
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Re: CHARS IN TAG SYSTEM AND NEW SYSTEM OF PALETTES

Post by MARKZGZ on Sun Feb 11, 2018 7:00 pm

MAÑANA SIN FALTA LE ENVIO TATSUMI PARA PROGRAMAR ESO MISMO ES LO QUE QUERIA HACERLE CON ATHENA Y KIKI GRACIAS

Y LA INTRO DE MEDUSA LA TENGO DIBUJADA

MAÑANA T LA MANDO

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Re: CHARS IN TAG SYSTEM AND NEW SYSTEM OF PALETTES

Post by Orion on Tue Feb 13, 2018 4:19 pm

New Arachne (MARKZGZ) released.

For those who want the universal version, please wait for the friend MARKZGZ to edit the arachne topic in the chars section.

Greetings.
;-----------
Novo Aracne (MARKZGZ) liberado.

Para quem deseja a versão universal, por favor aguarde o amigo MARKZGZ editar o tópico aracne na seção chars.

Saudações.


- aracne
1. Key change from basic codes to standard format. (x = x, y = y, .....).
So the activation of this character's assistant is the same as the others.

- new shiryu sin casco
1. correction of the animation 290. Bug of sounds have been fixed.

- new Ichi

- new Jabu

- new Geki

- new Nachi

- Seiya HR
1. fix name for intro interactive

- New Pegaso Negro

- New Guilty

- New Hyoga

MARKZGZ, look at your message box, the first attempt of the 2 specials of Tatsumi got ready.
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Re: CHARS IN TAG SYSTEM AND NEW SYSTEM OF PALETTES

Post by MARKZGZ on Sun Mar 11, 2018 4:45 pm

gracias

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Re: CHARS IN TAG SYSTEM AND NEW SYSTEM OF PALETTES

Post by Orion on Thu Mar 22, 2018 5:56 pm

- new llama

- new jaki
1. fix intro control, win control and provocation control.

- new kira
1. add sparkno = s7500 in group 3500 (hyper spire) for mugen 1.1.
2. revision of code charge.

- new misty

- new mistyH
1. repair anim 5300.

- New capella

- New capellaH

- new seiya sin casco
1. revision of pixels
2. repair anim 5300

- new kiki

- new DohkoV

- shiryu sin casco
1. repair anim 5110. Bug end of armor break solved.
2. repair anim 5300

- new eris
1. code sounds
2. repair Intro, Win, Taunt e Draw.
3. repair anim 5300
4. delete sprite not used.

- new jamian

- new serpiente

- megres
1. fix anim 5300
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Re: CHARS IN TAG SYSTEM AND NEW SYSTEM OF PALETTES

Post by jaki on Thu Apr 26, 2018 3:43 pm

se puede agregar mas de doce paletas a este sistema?
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Re: CHARS IN TAG SYSTEM AND NEW SYSTEM OF PALETTES

Post by Orion on Fri Apr 27, 2018 1:35 pm

jaki wrote:se puede agregar mas de doce paletas a este sistema?

Tomando como base que o timer aguenta até 30 segundos, antes da cpu fazer a seleção automática da paleta na qual o jogador está atualmente, você pode no máximo colocar 30 paletas, se você quiser tempo apto a passar por todas elas. Muito embora o sistema permita diversas, nem sei se existe um limite.

Por exemplo: Serpiente: 16 paletas.

Dê um olhada nesse tutorial:

MARKZGZ, esses dias terei um pouco de tempo. Por favor, olhe a MP e me dê um retorno. Tentarei lhe auxiliar no máximo que puder.

Saudações.
;----------------------------
Based on the timer holding up to 30 seconds, before the cpu automatically selects the palette the player is currently on, you can at most put 30 palettes if you want time to go through them all. Although the system allows several, I do not even know if there is a limit.

For example: Serpiente: 16 pallets.

Take a look at this tutorial:

MARKZGZ, these days I will have a little time. Please look at the MP and give me a comeback. I'll try to help you as much as I can.

Greetings.




- new Mu

- new Cancer

- new Sho

- new Apolo

- new Patriarca Arles

- updated megres.
1. fix position cloth Megres.

- updated seiya sin casco.
1. fix anim & code combo mini-cometa.
2. add winquotes.

- new seiya civil
1. revision de pixels.
2. add winquotes
3. changes fx.
4. fix bugs.

- new shun 2
1. revision de pixels.
2. changes fx.

MARKZGZ looks at his inbox, I have good news with the medusa and Tatsumi.

- new BONUS ESCUDO TERRESTRE

- new BONUS ATAUD DE HIELO HYOGA
1.timer erased for TAG SYSTEM.

- new BONUS ESTATUA
1.timer erased for TAG SYSTEM.
2. fix anim end.

- new BONUS PEGASO DE PIEDRA
1.timer erased for TAG SYSTEM.

- new BONUS PILAR
1.timer erased for TAG SYSTEM.

- new Ametistabonus
1.timer erased for TAG SYSTEM.

- new JARON
1.timer erased for TAG SYSTEM.

- new seiya V2
1. addition of the groups in animations (5020,5021,5022,5025,5026 and 5027)

- updated seiya sin casco
1.revision of pixels in group 5120 (hair)

- new bian

- new Hyoga de Acuario

- new kanon
1. revision of pixels
2. fix time of superpause (Face B)
obs: the dizzy system code is absent on the B side. This means that in recovering
the sprites without hull you will see the sprites with armor.
I will try to solve the problem, but already know this can take a while.
Problems with coding in chars like this come from winmugen in other codes.
Ex: 1025, 1027 and 1028.
Maybe in the future separate the sides of the character permanently.
However, it is interesting to try to solve the problem.

- new hyoga2

- new kaisa

- new medusa (Markgz)

- shun2
1. fix code of effect cosmo 3 in postype = p1 in combo.

- seiya de Pegaso
1. fix effect atena in win 181 (Postype = p1)

- new Tiburon
- new Thanatos
- new Hypnos
- new Shura
- new aioria
- new Atlas
- new cristal
- updated sho
1. fix anim 5300
- new Hagen
- new Tholl

Note: I put the link of the jug bonus. I forgot to put it in June. sorry.

- new shiva
1. add anim 5022,5025,5026 and 5027.

- new seiya sagitário

- new ikki Leo

- new bud

- new hilda

- new Tatsumi

- new hyoga3

- new aiacos
1. fix damage - no overpower

- new shuraH
1. add anim 5020, 5021, 5022,5025,5026 and 5027.

- new Cisne Negro
1. revision in code of cmd.
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Re: CHARS IN TAG SYSTEM AND NEW SYSTEM OF PALETTES

Post by Orion on Fri Oct 12, 2018 6:31 pm

- updated shuraH
1. updated file def for mugwn 1.1. Delete errors of sintaxe.

- new Hades

- updated shiva
1. sprite shaka in pixels (by master-shion)

- Seiya JUS (Version Updated)

- aioros 3d (Version Updated)

- new camus (version aioros)

- new Camus/CamusH (version Aqualudo updated)


- new Lucifer
- new Craifus
- new Odin
1. add anim 5020,5021,5022,5025,5026 e 5027
- new Lune
- new Ikki Kamui
- new Hyoga sin Casco
- new hades2
- new HasgardHR
- new Zeros
- new Ares2
- new Agora

Attention, this time I put chars for collectors. This means that many are not playable and it was difficult without even sprites to program or reschedule the assistent's blow. See the chars that the wizard will not work: kraisto, Lucifer, Lune, ikki kamui, hyoga sin casco e hades V2.

Just as soon as I can put more material on.



-new Cyd
-new ShunH
1. new hyper pandora and change of grapchics
-new Poseidon
-new Jao
-new Shiryu Libra
1. add super fireball
-new Shun Virgo
1. add super fireball
-new Shaka sin Casco
1. add super fireball
- new Icaro
1. fix anim Intro and supers
-new Laimi
1. add super fireball
- new SiriusH
- updated Agora (add code in def) sorry, forget.

Soon I will add a simple combo in the 6 chars that are without the assistant's blow.

Greetings.


Last edited by Orion on Mon Oct 15, 2018 6:09 am; edited 1 time in total
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Re: CHARS IN TAG SYSTEM AND NEW SYSTEM OF PALETTES

Post by Orion on Sat Nov 10, 2018 6:23 pm

- new Yaga
- updated shun de Virgem.
1. fix time in Intro.
- updated hades2
1. add combo fireball
-updated Lune
1. add combo fireball
-updated Craifus
1. add combo fireball
-updated Lucifer
1. add combo fireball
-updated Hyoga sin Casco
1. add combo fireball
-updated Ikki Kamui
1. add combo fireball
-new Giganto
1. add combo fireball
2. new crouching punch
3. new crouch kick]
- new Odisseo
1. delete code AddPower
2. add code charge
- new Ohko
- new Niobe
1. add combo fireball
2. fix code fragancia


I still have to hit some chars, but most of them do not have such gross errors to behave in TAG mode. There are only a few special cases where I will need a more time look like: ShionH, CancerH, Ares, Myu, Abel, plus some bonuses that will have to be reprogramming.

Some chars as you might realize, I'm pixilating without deepening to behave new palettes. Like the Niobe, Seiya Sin Hull, Seiya HR and many others.

Well I hope you have fun and when I can, I go will put more material.

Greetings.
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Re: CHARS IN TAG SYSTEM AND NEW SYSTEM OF PALETTES

Post by Orion on Fri Dec 14, 2018 6:59 pm

-new abel
1. fix code basic moviment (run and Jump)
- new Myu
1. fix provocation.
obs: still has bugs, but does not interfere with the gameplay in tag mode. (I will review later)
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Re: CHARS IN TAG SYSTEM AND NEW SYSTEM OF PALETTES

Post by Orion on Sun Dec 30, 2018 4:35 pm

The section has changed its name to identify its main objective.
;-----------------------------------------------------------------------
A seção mudou de nome para identificar seu principal objetivo.
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Re: CHARS IN TAG SYSTEM AND NEW SYSTEM OF PALETTES

Post by Orion on Thu Jan 03, 2019 5:24 am

-updated Minos.
1.untying of the cosmic puppet lines from the main palette.
(Now the lines will always be white regardless of the palette you choose.)
2.Intro time modified to avoid bugs with an introduction of Seiya V1.

-new Pandora
1. new Palettes.
2. return radamanthys (hyper helper)
3. new helper ShunH

- updated ShunH
1.addition of stadef -2 with the mandatory TAG System codes.
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Re: CHARS IN TAG SYSTEM AND NEW SYSTEM OF PALETTES

Post by Greviusaqp on Mon Jan 07, 2019 6:39 pm

Una pregunta que es TAG System ?? en quer se diferencia del mugen ?

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Re: CHARS IN TAG SYSTEM AND NEW SYSTEM OF PALETTES

Post by Orion on Mon Jan 07, 2019 7:03 pm

Greviusaqp wrote:Una pregunta que es TAG System ?? en quer se diferencia del mugen ?

TAG System is a mode in mugen that allows the exchange of characters in real time in battles. In short, this is a real battle adapted from Kof's games. Of course the system works by adding new source codes in mugen. In this sense we can say that it is an innovation that emerged in the engine.

There are several versions, but I prefer the path of the Russian Shiyo Kakuge, for being more stable. You can play with four characters by switching them through a combination key and without waiting for them to die as they did in Simul mode.

It's a good experience. See if you like it. There are indications of games ready in the forum.

;--------------------------
TAG System é uma modalidade no mugen que permite a troca de personagens em tempo real nas batalhas. Enfim, trata-se de uma batalha real adaptada dos jogos da Kof. Logicamente o sistema funciona através da adição de novos códigos fontes no mugen. Nesse sentido podemos dizer que é uma inovação surgida na engine.

Existem variadas versões, mais eu prefiro o path do russo Shiyo Kakuge, por ser mais estável. Você pode jogar com quatro personagens alternando eles através de uma tecla de combinações e sem precisar esperar eles morrerem como acontecia no modo Simul.

É uma boa experiência. Veja se gosta. Existem indicações de jogos prontos no fórum.

http://saintseiyamugen2d.foroactivo.mx/t714-saint-seiya-black-saint-tag-team (Black Saint in TAG SYSTEM)
http://saintseiyamugen2d.foroactivo.mx/t705-capcom-vs-snk-2019-tag-team-3-0-mugen-edition (Capcom vs Kog in TAG SYSTEM)
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Re: CHARS IN TAG SYSTEM AND NEW SYSTEM OF PALETTES

Post by PINEDA on Fri Jan 25, 2019 1:40 pm

descargue un aioria hr de yamakasi y lleva este sistema de paletas a mi personalmente n me gusta como le puedo quitar esto al chars

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Re: CHARS IN TAG SYSTEM AND NEW SYSTEM OF PALETTES

Post by Orion on Fri Jan 25, 2019 5:38 pm

PINEDA wrote:descargue un aioria hr de yamakasi y lleva este sistema de paletas  a mi personalmente n me gusta como le puedo quitar esto al chars

All right, follow it converted to winmugen (universal version.)

Probably in the table in this section there are other improved chars, because I like to customize my mugen with new features (as long as I can understand how things work). In some chars that did not have many palettes, I had to lightly pixelate them, like kanon, seiya without hull, some even improved a bit like the Eris that had no sound encoded in Intros, Wins, etc ...

If you want other chars in the format winmugen just ask, because this project will make two years and I can not control which chars I have improved.

mediafire.com file/lp75z0q0hr735m3/AioliaHR.rar

I released an improved Pandora and Shun Possessed. If you want, take a look.

Greetings
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Re: CHARS IN TAG SYSTEM AND NEW SYSTEM OF PALETTES

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